SEGA is acquiring Finnish game maker Rovio for $775m/706m euros. The purpose of the acquisition isn’t so much to add elderly Angry Birds to their portfolio as to utilize Rovio’s live service expertise to bring current and new games to the mobile gaming market. It’s also about SEGA making sure it isn’t too dependent on its still successful but nonetheless rather 20th century cash cow, pachinko machines.
Rovio had around 546 employees of 58 different nationalities at the end of 2022. SEGA Sammy has around 1,300 employees in Europe, out of 7,760 globally, according to our estimates – in Bulgaria, France (SEGA acquired Endless series developer Amplitude in 2016), UK (acquisitions of Sports Interactive (2006), The Creative Assembly (2005) and Two Point Studios (2019)) – where the European companies SEGA Europe Ltd and SEGA Publishing Europe Ltd are also based.
SEGA Sammy Holdings are aiming to have 50% of their sales outside Japan by 2030. To that end, they have set a target of having 900 “culturally diverse” people in their Japan based workforce (around 21%) – which they define as being a foreign national, or having experience of living overseas, or a certain level of foreign language ability.
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